

Keep in mind that medium steel only soft counters aerial charges! For a hard counter you will have to use heavy steel. If you don't watch out for aerial charges, you will suffer a horrible death. This weapon after some balance changes is really effective. The aerial charge is a DPS powerhouse, especially in the early game where there are no medium or heavy steel vessels on the map. You're better off installing rockets, or, ideally, a flak cannon or two." In practice, these are fairly slow & imprecise projectiles with extremely limited fire arc. "A Tank of Charged Suspendium Dust Carrying aloft a bomb fuzed to explode on contact. I would rate it B for conquest, but A for skirmish if used as a support weapon." ~Orang "The Bomb is a weapon I myself really like. Keep in mind that medium steel only soft counters bombs! Bombs can be dodged by going down with a ship once they are fired at said ship. This weapon definitely makes a case for itself and is an amazing support weapon in a fleet. However, the damage of the bomb makes it justifiable to use more so against airships than structures, though structures can also become a target if the bomber ship is positioned closer to the ground (typically for taking out structures it is recommend to use: Grenades, Flamethrowers, Giant Flamethrowers, Aerial Torpedoes). "Bombs dropped from above are an effective way to destroy anything that does not move away in time."īombs are a powerful explosive weapon which suffers from low accuracy.


"Grenades, in my opinion, are an A tier conquest weapon, and a C tier skirmish weapon." ~Orang They are a very powerful and versatile blast weapon, however, their power quickly falls of in favour of higher tech weapons from the blast weapons tech path. The importance of having a grenade bomber to open the game with cannot be understated, and so they are the powerhouse of the early game conquests. Grenades are your DPS for tier 0 and your mainline siege secondary weapon. "Grenades can do a massive amount of damage at close range, especially to wooden hulls." What makes Blast damage different from Piercing damage is the fact that weapons using it can have Area of Effect damage, which can prove insanely powerful on full hits.īlast weapons benefit extremely from the Mullet charge in conquest! Blast weapons are regarded very highly in the current (2021) Airships meta. Blast damage is one of the three types of damage.
